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YUE WANG
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Impasto
Level Designer, Unity
Impasto was an adventure game inspired by Spanish artist Goya. It was an USC AGP game.
I was the level designer in a 4 persons' design team.
I set up the matrics for the game and build the Church area from scratch.
Metroid Dread Level Design Teardown
A metroid dread level design teardown.
Generalized several core design principles for metroidvania game.
Loess Platue
Environmental Artist, Houdini, Unreal
Targeted for building my own workflow for creating game-ready terrain.
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Call of Cthulhu
Designer, Environmental Artist, Unreal
Walking simulator.
Explore the environment that was invaded by some mysterious creatures.
Desert Town
Level Designer, Environmental Artist, Unreal
A practice to improve Unreal skills.
Designed for FPS Battle Royale game.